Square Enix and Crystal Dynamics announced today in a press release that 2013’s Tomb Raider reboot has officially become the highest selling game of the action-platforming franchise. Its 8.5 million units sold puts it above the other dozen-plus Tomb Raider games in the franchise, which is one of the best-selling video game franchises of all time.
Despite breaking sales records in its first month with 3.4 million units sold, Square Enix initially called the game’s sales numbers disappointing as it failed to reach their lofty 6 million goal. Due to this “disappointment,” Square Enix went on to say that they needed to move away from traditional cash outlets and find more ways to make money during development. Speaking to Games Industry International, Square Enix director Yosuka Matsuda had this to say in 2013:
There is a huge difference from the perspective of business risk between a model where no revenue opportunities take place for several years until the product is completed (upon which investments are recovered at one time), and a model where revenue opportunities exist in some form prior to product completion, even if the amount of money invested is the same.
This could be one of the reasons the next major Tomb Raider entry, Rise of the Tomb Raider will be an Xbox One exclusive – and published by Microsoft.
While the 2013 Tomb Raider was originally released on PC and Xbox 360 and PS3 consoles, it did find its way to current generation consoles in the form of Tomb Raider: Definitive Edition in early 2014.
The Tomb Raider franchise as a whole has sold more than 40 million copies worldwide. On top of countless toys and other offshoots, it also spawned the massive financially successful Tomb Raider film in 2001 that grossed more over $300 at the global box office.